Zero-to-Prototype Discovery

Context

MyMuseum was an early-stage product initiative exploring how digital, interactive, and inclusive technologies could transform the way people experience museums, cultural heritage, and historical sites.

The starting hypothesis was clear:

While cultural institutions hold enormous educational and emotional value, the tools commonly used to engage visitors—such as traditional audio guides—are often static, generic, and not designed for diverse audiences such as children, families, seniors, or people with disabilities.

This initiative focused on product discovery and validation, not on building a full company or launching a commercial product.

My Role

I worked as Product Manager and co-creator of the initiative, responsible for:

The objective was to test whether the concept had real product and market potential before committing to full development.

Problem Exploration

Through research and analysis, several key problems emerged:

This created an opportunity to rethink the cultural visit as an interactive, personalized journey rather than a passive experience.

Product Strategy & Concept

The product concept—internally referred to as MyMuseum—was designed as a mobile and web platform that could adapt the cultural experience to different visitor profiles.

Key strategic principles included:

Personalization by user profile

Children, adults, seniors, people with disabilities, families

Gamification and storytelling

To increase engagement and retention

Accessibility-first design

Including multilingual support and assistive features

Scalability through partnerships

Allowing museums and institutions to manage content without in-house development

The platform concept integrated features such as interactive narratives, quizzes, challenges, geolocation-based tours, and optional AR experiences

Execution: No-Code Prototyping & Validation

Given the early-stage nature of the initiative, I deliberately focused on speed and learning, using no-code and low-fidelity tools to prototype core ideas.

This approach allowed us to:

The goal was not to build a full solution, but to reduce uncertainty and validate assumptions before scaling.

Outcomes & Learnings

Although MyMuseum did not progress to full product development, the initiative delivered high-value product learnings:

Validated strong interest in personalized, gamified cultural experiences, especially for families and educational contexts

Confirmed that accessibility and inclusivity are not edge cases, but core product requirements

Demonstrated how no-code prototyping can accelerate discovery and decision-making

Clarified the complexity of institutional partnerships and long sales cycles in the cultural sector

These insights informed future product decisions and reinforced my approach to evidence-based product development.

Why This Experience Matters

This case highlights my ability to:

This experience complements my background in large-scale and regulated environments, showing adaptability across both enterprise and early-stage product contexts.